This system has been engineered from the ground up for fun gameplay as well as customization. Allowing precise adjustment of attributes such as tire position, width, mass, suspension height and dynamic grip factor, as well as car drifting angles and acceleration vectors. Designed to accommodate a spectrum of car body types, from realistic to cartoonish.
Its foundation rests on custom coded physics. Disposing of traditional methods such as Unity's wheel physics and colliders, as well as any external assets or plugins.